Showing posts with label Outer space. Show all posts
Showing posts with label Outer space. Show all posts

Sunday, 10 May 2015

Death to the Daleks

Oh, for the love of Gond.

This was the last Dalek story I had never seen, and I'd actually been quite excited about it, though I never used to give two stuffs about the Daleks. As a kid I saw them as the monsters who had weathered the least well, the ones that creaked and doddered while others skulked. Watching 60's Doctor Who in sequence made me realise how special the Daleks actually are. That they are the only point of continuity for the Doctor for several years, and the ones who symbolically separate him from Susan, Ian and Barbara, and Bret Vyon, Sarah Kingdom and Katarina too.

Oh, and Brian Cant!

They rival us as the Doctor's biggest fans, watching him on space telly in The Chase – in fact every Dalek POV is like a little fan vid – and he in turn is the only one who really appreciates how human these tin pots can be. Where other Hartnell aliens are misunderstood or misled, and Troughton monsters are mindless drones or insatiable animals, the Daleks are a bit like Hartnell or Troughton themselves if they were half-robot and faintly insecure.

And for most of the 1960s they also had a whiff of movie magic about them. They were the only truly special effect in the show, barring the Tardis console itself (sound effects included) - when either of those becomes the focus for the story, Doctor Who suddenly feels like  a weird space: like Radio Caroline  breaking in upon the Light Programme.

Well, if you didn't already know, Death to the Daleks doesn't really work this way.

I don't think there's anything really wrong with it being primarily a visual story. It can actually make it more potent than Pertwee's talkier tales. The first episode, the seeming death of the Tardis and the terrors of the Exxilon mists are gripping and disturbing, and a perfect counterpoint to a Doctor who is always in control, particularly when Sarah has just begun to trust him.

Writing an entire story around some mining (better to call it panhandling) on a desert world, and a deserted, fully automated city, really is a gamble with the money stacked against you, though. This is a dismal story in every sense: bleak and monotonous.

It's worth picturing it designed by someone who liked colour. Someone who could make it as lurid as Planet of the Daleks or, going back a bit, Claws of Axos. The interviews with designers on both Time Warrior and Dinosaur discs include the wistful memory, 'I was so excited to be assigned Doctor Who and so disappointed it wasn't set in space.' This one seems to feel the reverse, if his naff interiors are anything to go by.

You can't blame the director. He's doing everything he can. Some shots are quite thrilling – but a suite of studio footage on the DVD shows what an atmosphere of inertia the Daleks could conjure (never mind Terry Nation's lacklustre script). They lumber forward, they look the wrong way, their guns get jammed. You sense how difficult it was to get anything to ignite on set. You have to feel for Pertwee himself. It's like sparring with a filing cabinet.

(Although, memorably, a Dalek does burst into flames – when you hit it with a stick. Worth knowing. And in the best outtake I've seen in many a year, they whisper! The Daleks confer by squawking at each other sotto voce for the first, last and never time only: the scene was reshot with the usual shouting.)

I fell asleep around the end of episode three, and on rewinding to see what I'd missed, found that I hadn't. I can't help but be reminded of Patrick Troughton's final season. Not a bad season, all told, but a confused and aimless one. Say what you like about the Doctor's lack of mystery after his trial, and the cosy UNIT family (including Master) but at least it gave the show and its heroes a solid identity. Now these narratives are ended, those gains are slipping away. Death to the Daleks is a dangerous example of people treating Doctor Who as a given, without knowing the characters and without having the enthusiasm to do something new with them.


It's about time for a new broom.


Saturday, 21 March 2015

Frontier in Space

Doctor Who is a lovely example of the wise adage, ‘Less is more’, along with the philosophy, ‘Wise adages are for wimps, let’s give it a try anyway.’ Every now and then, its makers decide to go epic, grand, Cecil B. DeMille crazy. The temptation is there: your canvas is the size of the history of the Universe, can you really restrict your painting to one corner at a time? And when Doctor Who goes epic, the running time always goes up – possibly to stretch the budget a bit further, possibly to fit in extra world-building and character stuff.

From The Daleks’ Master Plan to The End of Time, via Evil of the Daleks, The Invasion and The War Games, with Day of the Doctor thrown in for good measure: small is beautiful but big is special. And so with Frontier in Space and its sequel Planet of the Daleks.

These last two are interesting, in that they’re essentially a remake of that big Hartnell mega-story. Future dystopias, Global Presidents struggling to hold onto power, prison ships, weird-looking aliens in galactic peace treaties, and the Daleks: they’re all here. The Monk has been supplanted by the Master. Jo, like Katarina, is imprisoned in an airlock, though she comes out of that a bit better. It’s a bold idea, for an era without VHS: to return to the ideas, and ‘reimagine’ them for the new era.

They skipped the Dixon of Dock Green parody, but then, life isn't fair.

I’m a big fan of The Daleks’ Master Plan, and a 1970s tribute is justified. I wouldn’t have minded another remake with Davison, Ainley, Davros and Beryl Reid – and another with Smith, Kingston and some CGI Varga Plants. The Pertwee era brings swagger, helped by some familiar faces and ideas: look at Jo Grant, chewing gum in her calf-length platform boots, telling the Doctor off for a ‘traffic accident in space’, then asking whether the Earth Empire is the same one she saw on Solos, and are the Ogrons working for the Daleks...?

It’s a very good story for Jo. She gets a lot of funny lines, two good outfits, she talks sense to the Draconian Emperor and puts the Master in his place: ‘Oh well, can’t win ‘em all!’ In fact, she gives us perhaps the big moment of the story, even the season. Rejecting the Master’s hypnosis, she then overcomes his little box of frights. This is a story about the power of fear, but ‘It doesn’t work on me any more,’ says Jo.

It’s a timely bit of progression, with only two more stories of Ms Grant still to enjoy. When a companion isn’t scared any more, it’s probably time for somebody new.

Unfortunately, it’s not timely in a narrative sense. Really this should be the conclusion of the story, not thrown away as a cliff-hanger resolution. It’s typical of a story that never quite knows when it’s underway. Rather peculiarly, the Daleks travel across space to wave from a cliff-top, then set off for home: a twist delayed too far, another cliff-hanger missed. This is the thing about over-extending Who: it never ends well. Or, it might end well and open well, but for several episodes in the middle you’ll be checking your watch.

Never when Roger Delgado is onscreen, though. I’m not big on the Doctor having a recurring nemesis, but there’s no two ways about it – this works. Has worked. It’s the end of an era. The end of a true peer for the Doctor, now that the Brigadier’s been rewritten as a military buffoon; the end of a superb, sharp counterpoint to the Doctor and Jo’s almost oversweet moral certainty; the end of a delicious performance, which Malcolm Hulke supplies with endless riches: the Master has more character moments, victories and funny lines than the Doctor's had all season.

Perhaps that's the real reason this story never quite galvanises. The Doctor fades into a rather bland hero: even his outfit seems less dandyish, somehow, shirts less frill-fronted, frock coat less frockish.


But of course, the story’s not over – not in any sense. In the last five minutes, where nothing makes sense, the Doctor is fatally wounded. In a Tenth Planet-esque effort of will, he clutches the console, desperately contacting the Time Lords. The Tardis flies into the darkness – the atmosphere is grave – the scene is set...



Sunday, 15 March 2015

Carnival of Monsters

In retrospect, it seems odd that Doctor Who's anniversary story should be so world-building, so forward-thinking, so unlike the stories of the First and Second, even to a large extent, the Third Doctor – only for the following story to encapsulate, in many regards, intrinsic qualities running throughout the series, and to reflect on them too. But that's what Robert Holmes, and the rest of the production team, managed to do.

It's not just that the Doctor and Jo are back in time and space. They went to the planet of the flea people last year, and the lost city of Atlantis not long after (Jo even got her hair done there). Carnival of Monsters, like my beloved Curse of Peladon, has a cosmic worldview, one that mirrors the unbounded multiplicity of a writer's imagination. Vorg the showman is really Robert Holmes in a false moustache: he can gather who he likes together, make them fight, pick them out of one world and drop them in another. As Jo says, at one point, 'I suppose we're due for monster bit in a minute.'

Like the Doctor (another double of his, in many regards) he's a figure who represents endless invention and mutability. If you can imagine it, the Tardis can take you there, and in this story multiple worlds are conjured up: Inter Minor, 1920s Earth, Drashiggia, and those places only gestured toward – the backwaters and fairgrounds that Vorg and Shirna tap dance in and out of, the Doctor's home planet, where he once ran a political campaign, and the worlds of Ogrons, Cybermen, Prehistoric Earth. In the Miniscope (which is, what – the story, the telly, broadcast media in general?) they can be interwoven.

It's all imagined and woven together so apparently effortlessly, each with its own little narrative, that the viewer really thinks – yes, the Universe really is a big place. And yes, it really is all one thing. Either because we can make it one narrative, or because we can bring it all together and look at it, or because we can travel between them all – these many worlds are all combined in us, our minds, our lives.

Holmes makes the continuity of worlds part of the colour and liveliness of the story. Alien travellers in the far future still use polari – in fact, they sometimes work fairgrounds on Earth (and do we realise they are not Earthmen when we see them?). Grey people called Shallak can fall for the same old cup-and-ball routine you see in old movies. Shirna, the hoofer from beyond the stars, even shares the viewer's POV, entertained by the Doctor's heroics, lifted out of her despondency by the magic of the Tardis dematerialisation at the end.

But it's all one thing in a serious way, too. We are shown that the actions of the audience are not disconnected from the lives of the people they watch, or the governing body that permits the show to run. The personal is political.

This is really a satire on how storytelling runs the world, the unreal representing and sometimes governing the real – from the romantic novel read by a man of the Empire ('Good heavens, a memsahib!' he exclaims, on discovering Jo) which ends disappointingly with a character becoming a missionary, to the machinations of the grey people to make bad news for the President (and play down bad news about the working masses). Power, oppression, pleasure, are all in the same industry.

The Three Doctors has no real story: its pleasure is all in the interplay of Doctors, companions, Omega himself. The problem at the heart of the story is a sad paradox: the freedom of the Time Lords is founded on the suffering of one man. The question is never asked, Is it worth it, or Can we find a compromise? Omega has already gone mad and tried to destroy the universe – the cartooniness of Bob Baker and Dave Martin, which works in its own way – leaves us nowhere to go but a big bang and a scream. In Carnival of Monsters, the oppressive Miniscope is partially transformed into a Tardis, a symbol of liberation. Then it's destroyed – and everything is changed.

Even Vorg becomes temporarily heroic. But like the Doctor, he finishes the story as a man of words rather than status – a vagabond, exactly as the Doctor identifies himself, surviving on his wits.

What's distinctively Doctor Who about this story, is the lightness of touch. It's a complex story, but deftly presented for a general audience: playful rather than self-important. Visually, it's a treat - and it's actually funny. The little guys win the upper hand, and not just by escaping a dimensional compression field. When the Doctor faces the Tribunal at last, he beats them immediately on the strength of his rhetoric – a Doctorish victory more persuasive than the combined Three Doctors managed last story, and a brilliant moment for Jon Pertwee.

Just when you start to think the show has changed completely, or that in leaving UNIT behind it might fall back on old stories, it reminds us why this show means something: invention, reinvention, liberation and alienness.


Can it last...?


Thursday, 22 January 2015

The Curse of Peladon

            What is it about The Curse of Peladon?
            I enjoyed much of Season 8. I admired The Dæmons. But I was enthralled by The Curse of Peladon. I watched the first episode in a state of delight. Just the thought of it put me in a good mood. Having just finished Episode 4 with much the same feelings, I find it's probably - very possibly - my favourite Pertwee story so far (tied with Spearhead and Dæmons).
            What's so special about it?
            The Doctor and Jo Grant arrive on the world of Peladon, in a dreadful storm, when Jo really should be sipping Pernod and Black with Mike Yates in one of Tarminster's more happening wine bars. Instantly, this story has a sense of occasion. It's Saturday night on Earth, and like other teenagers in Great Britain, she has to spend a bit of time with Doctor Who before she can escape to the discotheque, for Labbi Siffre's It Must Be Love and Cilla's even more pertinent Something Tells Me Something's Gonna Happen Tonight.
            The Tardis is lost - no way out - and they are impelled up a mountain, through a secret passage, into a citadel built into the very fabric of this inhospitable world. We happily accompany them, because they're written with a lightness of touch and because Pertwee and Manning have a sublime rapport by now. The Doctor's tetchiness is wreathed in smiles and affectionate teasing.
            So we are drawn into this strange space: the cosy refuge from the storm. Inside a mountain, outside our world, out of the storm, into danger. All the lives and history of this world, boxed up in one excursion in the Tardis, parcelled up inside Jo's Saturday night on Earth. The castle on the mountain encapsulates all that is Peladon, and tonight it even seems to encapsulate the galaxy, with representatives from distant stars gathered all together.
            As the Doctor and Jo move deeper into this world, there's that cosy feeling of a world imagined entire: the world of the story. Perhaps it feels more this way because of its fairy tale quality: the castle on the mountain, the boy king who has to prove himself, the magician with his mysterious princess.
            Of course, this is an old-fashioned Doctor Who feeling, one we've had to do without for a while. It used to be that every Episode One began with our heroes walking into a new narrative and a new world. With the canvas blank again each time, the Doctor and his companion can be the vehicle for any kind of story, and any/every law of the universe is potentially unstable: we flirt with a feeling of total otherness. Normally, this is dismissed quite quickly by someone in a PVC nappy jogging across a quarry, but the challenge can inspire stories like The Celestial Toymaker (by someone called Brian Hayles). It's the televisual equivalent of 'Once upon a time, there was...'
            What deepens the pleasure of this fairy tale world is the arrival in it of the Ice Warriors. We've taken a side-step into another world,  but - a very particular world. The world of Doctor Who! Where cold-blooded cyborg viking dragons swish haughtily about, sometimes with evil plans involving space mushrooms, sometimes on diplomatic missions to Narnia. And not only that, but as soon as they turn up (looking fabulous onscreen, which is a relief after the doddery Daleks) the Doctor is once again a man who has lived and died twice. The sort of man who can remember visiting future Earth buried under ice age, as well as he can remember Elizabeth I's coronation.
            None of this is interferes with the actual story. You could watch and follow this story knowing nothing about the show - but you'd be constantly aware that it's a show about friendship over isolation, rationality over superstition, looking your best and holding your own and trying to do what's best, even when you're completely out of your depth. There's a hermaphrodite with six arms, a gremlin covered in slime riding on top of a drinks machine, and a fey young man in an outfit that could have Jacqueline Pearce saying, 'Mm, it's a bit much...' - and they all want to get along.
            Well, not the gremlin on the drinks machine. He wants exclusive mineral trading rights with a man who looks like a badger.
            The audience can follow it. The actors know what to do. The direction is fluid. Firelight flickers. It doesn't just work - it unfolds.
            At one point, the Doctor points out to Jo how drastic the situation is: it's not about a bomb about to go off. It's about a vast, diplomatic conflict. The Doctor and Jo, taking the roles of politicians, have to engage in arguments and win the support of querulous cephalopods, not to defuse a machine but a situation bigger than any of them.
            Come to think of it, that's the threat posed in The Mind of Evil and Day of the Daleks, too. But in this story - particularly because Hepesh and Peladon are well-intentioned men who make bad decisions - the story really convinces you of that threat.
            And brilliantly, in a huge progression from all her other stories so far, Jo Grant is instrumental in saving the day! The Doctor sends her into the delegates' conference to persuade them to do what she thinks should be done. Jo is an active participant in the story. She talks to everyone, argues about everything, falls in love, pleads for the Doctor's life. She doesn't just react to the action, she goes right inside that story and makes stuff happen.
            Now, perhaps I'm being sentimental, but there is something special about a writer returning to Doctor Who. Yes, of course, I'm being sentimental - I've read Robert Holmes' biography, the story of a man who kept being called back to silly old Doctor Who because it was easy to write and paid well enough, while his own personal writing projects pootled along, or more often petered out. But there is something about a writer like Brian Hayles (or indeed, Holmes or Terrance Dicks) who writes the series in acknowledgement of its basic absurdities, its impossibility, its openness.
            In the previous story, the Doctor zapped an Ogron with a ray gun. In this story, the humanoid characters are the most murderous, and even the Ice Warriors are friendly. This is a story which belongs to the world of the Doctor: transcendental, absurd, cosy, and full of ideas.

            What's up next...?